Each of these three Gods appears in the Hour of Devastation expansion set. More importantly, these gods have triggered and activated abilities that synergize with each other. And unlike some of the others it will be actually be an undercosted indestructible creature a majority of the time. The keywords on Rhonas aren’t as flashy or as relevant as the ones on some of the other gods, but they don’t really need to be. The people within the city were divided into several districts that prepared for the trials of the five gods, an elaborate series of tests overseen by viziers. I have a passion for creative fiction and I've studied and practiced my craft for over ten years. The Art of Magic: The Gathering - Amonkhet, https://mtg.gamepedia.com/Amonkhet_(plane)?oldid=382735. Protected and guided by Hazoret, the only surviving god, these people face an uncertain future. The gods of Amonkhet predate the God-Pharaoh. But as I mentioned earlier, it’s important to dig deeper than this. Physically exemplary and magically unparalleled, these gods are whom the citizens of Naktamun beseech in their time of need. The ability to draw comparisons between new cards and old cards is one of the most valuable tools we have as deck-builders. Glorybringer is the last new card in the deck, and there’s no too much to say about it that hasn’t already been said. Posted on April 25, 2017. Since the new gods are similar in both power level and function to the old ones, it would safe to assume they’re going a see a decent amount of play. During the War of the Spark Nicol Bolas sent Tezzeret on Amonkhet to activate the Planar Bridge. The great city of Naktamun and the combat trials were not a gateway to the glorious afterlife, but rather a giant factory to create Eternal zombie warriors for Nicol Bolas, the ultimate planeswalker. Kefnet works incredibly well with Fevered Visions. Taking this down was the Locust God's job. In a deck playing as many spells as this one, it’s not rare for it to be a 4/4 flier by the time you start attacking with it. It’s still a three-mana, 5/5, Indestructible creature. ... Aggro saw some play after the release of Aether Revolt, but eventually died out because it was just a worse version of Mardu. Amonkhet is a world of endless desert, plagued by marauding mummies, ravenous sandwurms, malicious demons, and a host of unimaginable terrors. From this, we can derive that how playable the Amonkhet gods are is contingent on how easy they are to activate. Amonkhet is an Ancient Egypt-inspired plane overtaken and once ruled by Nicol Bolas.[1]. Thassa, God of the Sea was one of the most dominant cards in its original format, and the others were essential roleplayers in dedicated devotion decks. Like other Gods, they represent immortality somehow; in this case, they can go back to their owner's hand if they die. Due to the lack of color-intensive permanents in the format, activating the gods was far too difficult. For millennia, the people of Naktamun were comfortable with their lot in life, paying tribute to the five gods while cheering on the warriors who fought in the glorious combat trials in the city's cozy confines. In the next few weeks, your wiki will be migrated to a Fandom.com domain. With that being said, the three creature requirement is still the second most difficult to meet. It confronted each of the mono-colored Gods and attacked them, using its deadly stinger to destroy the seemingly divine and invincible patrons of the combat trials. Originally, there were eight gods. While the denizens saw this as a righteous path to a glorious afterlife, Bolas's goal was the creation of an army of Zombie warriors known as Eternals, who would be stronger than regular zombies. [5][6][7] If they are embalmed, they become servile mummies. 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